Monday, February 23, 2015

MMORPG.com Daily Digest - February 23 2015



MMORPG
DAILY
DIGEST
February 23, 2015
This week, we take a look at Guild Wars and Guild Wars 2's financial numbers and how they relate to what ArenaNet does to please fans of both games.
Read more here
With over $72 million in funding raised from crowdfunding, Star Citizen is no doubt an ambitious project that has grown over time. That hasn't happened without its share of criticism. People wonder where the game is by now. Others criticize the developers for consistently releasing new ships to buy for a game that, as yet, isn't out. These ships aren't cheap, either.
Read more here
As with all too many other aspects of our lives, it can be temptingly easy to apply either binary or at least not highly differentiated thinking within the context of the MMO category. So, for instance, we tend to regard a game as either good or bad, or if we choose to add a third grouping, as mediocre. However, with a bit of reflection, I suspect many readers can name elements you remember from titles that weren't very well-received overall. Here are some of mine.
Read more here
Since their successful Kickstarter last year, Citadel Studios' Shards Online has largely gone dark in terms of PR and outreach. Contrary to other KS games with multi-million dollar budgets, they've been focused more on making the game that adding pledges, because their staff and budget dictate as much. I caught up with Citadel's Derek Brinkman to chat about the state of Shards and their plans for Alpha and Beta this year.
Read more here
Welcome to Player Versus Player, the bi-weekly column that throws two writers in a cage in a battle of faction warfare. We debate the topics nearest and dearest to your heart and then throw it in the comments to you to decide the victor. This week, we cast our gaze to business models and ask whether it's time for Pay to Play to go the way of the Dodo.
Read more here
The Final Fantasy XIV site has been updated with new information about the forthcoming "Manderville Gold Saucer" update. The update is scheduled to go live tomorrow, Tuesday, February 24th and the updated site gives players information about the new mini-games.
Read more here
The Crowfall curtain is about to lift and Artcraft is beating the drums of excitement for the game that has yet to be fully revealed. Tomorrow, Tuesday, February 24th will see the final pieces of the puzzle revealed as the timer that has been running for the past two months finally expires.
Read more here
The EverQuest team was on hand last week to give players the thumbs up on continuing development for the game. Among other things, it was announced that seven player-created missions will be arriving in next month's anniversary update, as well as the new loot system. In addition, a progressive server is still very much at the forefront but without solid plans at the moment pending a possible survey of players to see how they would like it to manifest.
Read more here
My.com Senior Producer Josh Morris is on hand in a new video for Armored Warfare enthusiasts as he takes fans on a tour of the five vehicle classes that will arrive with the game. The video is packed with game play footage of the battle tanks, light tanks, armored fighting vehicles, tank destroyers, and self-propelled guns. Morris provides pretty detailed information about the relative strengths and weakness of each vehicle. Check it out!
Read more here
The World of Warcraft site has been updated with a new blog post called "The Adventure Continues" that is a nice little write up of some of the additional features coming in tomorrow's v6.1 update. The post is designed to introduce players to some of the new content for their followers and themselves.
Read more here
In last Friday's EverQuest Next / Landmark live stream, Terry Michaels revealed that, while the team is currently focused on the PC version of the game, there is the possibility it will be delivered to consoles at some point in the future. "It's really in our heads to see it on consoles." Michaels said.
Read more here
It's an age-old discussion, or at least as old as the MMO itself. Some players love crafting, others tolerate it, while others still ignore the act entirely. But everyone agrees that it's a necessary feature in the MMORPG. So today's quest is a simple one... what could or would make crafting more interesting for you as a player?
Read more here
Welcome to Player Versus Player, the bi-weekly column that throws two writers in a cage in a battle of faction warfare. We debate the topics nearest and dearest to your heart and then throw it in the comments to you to decide the victor. This week, we cast our gaze to business models and ask whether it's time for Pay to Play to go the way of the Dodo.
Read more here
Since their successful Kickstarter last year, Citadel Studios' Shards Online has largely gone dark in terms of PR and outreach. Contrary to other KS games with multi-million dollar budgets, they've been focused more on making the game that adding pledges, because their staff and budget dictate as much. I caught up with Citadel's Derek Brinkman to chat about the state of Shards and their plans for Alpha and Beta this year.
Read more here
This week, we take a look at Guild Wars and Guild Wars 2's financial numbers and how they relate to what ArenaNet does to please fans of both games.
Read more here
With over $72 million in funding raised from crowdfunding, Star Citizen is no doubt an ambitious project that has grown over time. That hasn't happened without its share of criticism. People wonder where the game is by now. Others criticize the developers for consistently releasing new ships to buy for a game that, as yet, isn't out. These ships aren't cheap, either.
Read more here
As with all too many other aspects of our lives, it can be temptingly easy to apply either binary or at least not highly differentiated thinking within the context of the MMO category. So, for instance, we tend to regard a game as either good or bad, or if we choose to add a third grouping, as mediocre. However, with a bit of reflection, I suspect many readers can name elements you remember from titles that weren't very well-received overall. Here are some of mine.
Read more here
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