Friday, December 26, 2014

MMORPG.com Daily Digest - December 26 2014



MMORPG
DAILY
DIGEST
December 26, 2014
In late October I wrote a column that was an attempt at humor. In it I listed the top 10 reasons to look forward to the Warlords of Draenor expansion for World of Warcraft. Now that Warlords has been out for over a month I want to go back and take a look at how much of my humorous list actually holds up under the stress of use.
Read more here
Another year has come and gone, and with that flurry of levels and experience points goes many of our most-wanted RPGs finally delivered. 2014 was a good year for roleplaying games with the likes of Dragon Age: Inquisition leading the pack but 2015 looks to be downright spectacular. We here at MMORPG have spent a lot of time discussing this year's games, but with New Year's Eve fast approaching, let's look ahead to what next year has in store.
Read more here
When it comes to the question "Where do you start in developing the game world?", I have a rather standard answer: everything begins with the idea and then thinking over the game world in detail. In contrast, when I was writing the book, "The Skies", I wasn't thinking of the game in detail. The world and the storyline were appearing while I was writing and I actually didn't know what it would be fully until the end, so the story revealed itself over time.
Read more here
In late October I wrote a column that was an attempt at humor. In it I listed the top 10 reasons to look forward to the Warlords of Draenor expansion for World of Warcraft. Now that Warlords has been out for over a month I want to go back and take a look at how much of my humorous list actually holds up under the stress of use.
Read more here
Another year has come and gone, and with that flurry of levels and experience points goes many of our most-wanted RPGs finally delivered. 2014 was a good year for roleplaying games with the likes of Dragon Age: Inquisition leading the pack but 2015 looks to be downright spectacular. We here at MMORPG have spent a lot of time discussing this year's games, but with New Year's Eve fast approaching, let's look ahead to what next year has in store.
Read more here
When it comes to the question "Where do you start in developing the game world?", I have a rather standard answer: everything begins with the idea and then thinking over the game world in detail. In contrast, when I was writing the book, "The Skies", I wasn't thinking of the game in detail. The world and the storyline were appearing while I was writing and I actually didn't know what it would be fully until the end, so the story revealed itself over time.
Read more here
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