Friday, December 19, 2014

MMORPG.com Daily Digest - December 19 2014



MMORPG
DAILY
DIGEST
December 19, 2014
When Guild Wars 2 launched, ArenaNet informed its player base that it would be pursuing a fairly aggressive update schedule, especially pertaining to its Living World. Rather than implementing simple content updates or full-blown expansions, the developers would focus on building out the world and lore of the game while taking players along for the ride.
Read more here
During today's Eternal Crusade Twitch stream, Miguel, Katie and the rest of the dev team are going to be making some very exciting announcements. I was able to speak to Miguel Caron, Head of Studio-Online at Behaviour, earlier this week, to get some details on what announcements were upcoming. The bad news first, there are still things to be worked out before the game's engine can be announced, so no new news on that front.
Read more here
In the age where Dark Souls reigns supreme, Dragon Age: Inquisition can seem staggeringly easy. The last two weeks has seen conversations about the game dominated by harsh critiques of its difficulty. All you have to do is hold one button! critics claim, then collect your loot. The thing is, that's not totally inaccurate, even if it does ignore huge swaths of the rest of the game. But you know what? I don't much care. And do you know what else? Neither should you, and here's why.
Read more here
Back in October, I visited Super Evil Megacorp's lair where the team treated me to an early look at its mobile MOBA, Vainglory. What I experienced that day got my hopes up for a dynamic, fun, accessible MOBA I could take with me anywhere. Now that the game's been officially released, I'm happy to say I haven't been disappointed.
Read more here
Our interesting journey started several years ago when I decided to enter a story contest and wrote the novel "The Skies". The novel won the contest and it was an initial small victory, but still a very pleasant one.
Read more here
The Landmark team was on hand the other day to show off some of the big changes coming to the game in the 'monster update', the final patch before the end of the year. Team members chatted about salvaging, monsters and caves while showing off game play elements of those and more. See what you think and leave us a comment or two.
Read more here
Obsidian Entertainment and My.com have released a new narrated game play video featuring both the Paladin and the Cryomancer from Skyforge. The video marks the first time that the two classes have been shown in combat. Check it out!
Read more here
The KingsRoad team has let us know that the game has officially launched for iPad over a week early and that players can get hold of the game right away. At the current time, KingsRoad is only available for iPad and can be found at the link below. Players will be able to take on KingsRoad, a hardcore action-RPG from Rumble Entertainment.
Read more here
Hi-Rez Studios has announced that it has entered into a partnership with Curse to bring Curse Voice to the SMITE World Championships as the official voice communications software during the event.
Read more here
Join Rob Lashley and the Marvel Heroes team tonight in a special live stream event at 10:10 pm EDT (7:10 pm PDT) in our Live Stream channel. We will be featuring the new X-23 character and random give ways. Check it out!
Read more here
When Guild Wars 2 launched, ArenaNet informed its player base that it would be pursuing a fairly aggressive update schedule, especially pertaining to its Living World. Rather than implementing simple content updates or full-blown expansions, the developers would focus on building out the world and lore of the game while taking players along for the ride.
Read more here
During today's Eternal Crusade Twitch stream, Miguel, Katie and the rest of the dev team are going to be making some very exciting announcements. I was able to speak to Miguel Caron, Head of Studio-Online at Behaviour, earlier this week, to get some details on what announcements were upcoming. The bad news first, there are still things to be worked out before the game's engine can be announced, so no new news on that front.
Read more here
In the age where Dark Souls reigns supreme, Dragon Age: Inquisition can seem staggeringly easy. The last two weeks has seen conversations about the game dominated by harsh critiques of its difficulty. All you have to do is hold one button! critics claim, then collect your loot. The thing is, that's not totally inaccurate, even if it does ignore huge swaths of the rest of the game. But you know what? I don't much care. And do you know what else? Neither should you, and here's why.
Read more here
Our interesting journey started several years ago when I decided to enter a story contest and wrote the novel "The Skies". The novel won the contest and it was an initial small victory, but still a very pleasant one.
Read more here
Perfect World International has expanded today with the launch of Eclipse. The expansion brings a unified starter zone, a new endgame dungeon, an overhauled skill training system, optimized dailies, and new ranked gear. In addition, every player logging in between now and January 17th will receive a free Illusionary Crystal that, on use, instantly boosts characters to level 95. Lastly, the Nightshade race enters the game with two distinct classes, the Stormbringer and the Duskblade.
Read more here
Back in October, I visited Super Evil Megacorp's lair where the team treated me to an early look at its mobile MOBA, Vainglory. What I experienced that day got my hopes up for a dynamic, fun, accessible MOBA I could take with me anywhere. Now that the game's been officially released, I'm happy to say I haven't been disappointed.
Read more here
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