you're forgiven if your response was, "wait, that zombie game?" Even though the marketing did an terrible job of explaining the RPG side of Dying Light, I've spent a few hours with the game and have no reservations: Dying Light has the reanimated heart of a roleplaying game. Purists may not be happy, but if can wrap your head around first-person, zombie smashing, breakneck parkour with a dash of survival, and deep character progression, you have a first-of-its-kind RPG. Read more here |
Blackguards 2 is the sequel to 2013's strategy role playing game Blackguards by Daedalic Entertainment. At the beginning of Blackguards you will find yourself at the bottom of a dungeon and at the edge of your sanity with your only companions a jailer who hates you and spiders that want to eat you. From these humble beginnings you will wage a campaign to rule the world. Read more here |
Of all the new games I tried at PAX South, my favorite had to be Gigantic, Motiga's arena battler, with its colorful and diverse cast of characters and smooth, accessible gameplay. After a couple of games, in which I performed surprisingly well (I'm as surprised as you are) I had the chance to sit down with Joe Pikop, Gigantic's Lead Character Artist and talk about how the game looks and plays. Read more here |
We've been waiting a good long while for any peep about a full-fledged expansion for Guild Wars 2. ArenaNet's flagship has seen a host of Living World updates, gameplay and feature additions, and balance tweaks, but the promise of a canonical expansion has been elusive. Just last month, I wrote about some alternatives to GW2's Living World, with an expansion being the obvious choice to drive the post-launch game forward and create a new revenue stream. Read more here |
At its most basic level, Darkest Dungeon is a Gothic themed side-scrolling turn-based RPG that emphasizes the psychological stresses of dungeon crawling. Ever wonder what's going on in the head of your Demon Hunter as she explores the nightmarish depths of Hell in Diablo 3? Surely, our heroes are tough – but at some point all of this horror must take a toll, right? Read more here |
During today's Warhammer 40k: Eternal Crusade Twitch stream, it was announced that Miguel Caron will be leaving Behaviour Interactive. Nathan Richardsson will be taking over as the Studio Head. At this point, we do not know what is next for Miguel, but we wish him all the best. Read more here |
Pirates from the Treasure Isles are making their way to the shores of Trove and have lots of booty to trade with players. The news came as part of the latest patch notes along with a subtle, but important, name change where "pets" now become "allies". Read more here |
This is not something we want to write, even though Massively is our closest competitor. The venerable MMO news and opinion site is being shutter down in coming weeks as a part of parent company AOL's restructuring. Read more here |
The WildStar site has been updated with a new blog post that details forthcoming changes to the game's PvP. Players can expect to see daily, weekly and random PvP events. The team also has plans to add same-faction battlegrounds, PvP contracts, new gear, and prestige purchase power. Lastly, before the end of the year, PvP Season 2 will kick off. Read more here |
According to FirstAdopter, several fairly credible rumors are out there about Blizzard's various IPs. The column states that Hearthstone numbers are 'off the charts', the revenue model for Overwatch is still up in the air, the next Starcraft II expansion is ready for deployment and, most interestingly, projections for the success of Heroes of the Storm are being lowered. Read more here |
Fans were excited to hear about the development of Dragon's Dogma Online. Even without visuals, buzz was generated. The hype level can go up now with a new trailer made available by Capcom. Read more here |
BioWare has sent out a new video that could essentially be called "how we did it" with regard to Dragon Age: Inquisition. Developers are interviewed about the development process, characters, stories, the "dos and don'ts" of creation and more. Check it out! Read more here |
The Triad Wars team will be on hand later today to show off some of the weapons players can expect to find in the game. Developers will be on hand to answer questions as well. Read more here |
At its most basic level, Darkest Dungeon is a Gothic themed side-scrolling turn-based RPG that emphasizes the psychological stresses of dungeon crawling. Ever wonder what's going on in the head of your Demon Hunter as she explores the nightmarish depths of Hell in Diablo 3? Surely, our heroes are tough - but at some point all of this horror must take a toll, right? Read more here |
Blackguards 2 is the sequel to 2013's strategy role playing game Blackguards by Daedalic Entertainment. At the beginning of Blackguards you will find yourself at the bottom of a dungeon and at the edge of your sanity with your only companions a jailer who hates you and spiders that want to eat you. From these humble beginnings you will wage a campaign to rule the world. Read more here |
you're forgiven if your response was, "wait, that zombie game?" Even though the marketing did an terrible job of explaining the RPG side of Dying Light, I've spent a few hours with the game and have no reservations: Dying Light has the reanimated heart of a roleplaying game. Purists may not be happy, but if can wrap your head around first-person, zombie smashing, breakneck parkour with a dash of survival, and deep character progression, you have a first-of-its-kind RPG. Read more here |
Of all the new games I tried at PAX South, my favorite had to be Gigantic, Motiga's arena battler, with its colorful and diverse cast of characters and smooth, accessible gameplay. After a couple of games, in which I performed surprisingly well (I'm as surprised as you are) I had the chance to sit down with Joe Pikop, Gigantic's Lead Character Artist and talk about how the game looks and plays. Read more here |
We've been waiting a good long while for any peep about a full-fledged expansion for Guild Wars 2. ArenaNet's flagship has seen a host of Living World updates, gameplay and feature additions, and balance tweaks, but the promise of a canonical expansion has been elusive. Just last month, I wrote about some alternatives to GW2's Living World, with an expansion being the obvious choice to drive the post-launch game forward and create a new revenue stream. Read more here |
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